(Interestingly search steps diagonal has a max of 16 according to SweetFx 2.0 but in MasterEffect the max is reported as 32)Ĭorner rounding further helps removing aliasing but it will affect HUD elements more (and text in particular) so I keep it at 0 (Default of SweetFx 2.0)Įdge Detect mode I would use 2 on with prediction enabled which additionally uses the depth buffer, from what I recently read on these forums if you use a value of 3 it uses the depth buffer only which might be cleaner but could miss a few objects and if you use a value of 3 with prediction it would use the depth buffer twice for no improvement in quality but there will be a increased performance hit. The max search step option(s) is probably where you'll see most of the difference in quality, personally I maxed them out but for performance reasons the default values of SweetFx 2.0 are probably more than enough. I'm no expert but from the description in the shader file the threshold value at values below 0.1 can introduce false edges, which I think means it wrongly detects more edges with aliasing than there is and tries to fix them, perhaps affecting overall visual quality or maybe just decreases performance.
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